Oblivion Coop Mod Lan

Yes it's possibleWould I want it or actually play it? The Elder Scrolls has always been a singular rpg experience for me. Just like Baldur's Gate or Kotor, I'd never want to see multiplayer for them.Plus it would detract from a lot of things, like the singleplayer campaign and everything. It's more trouble then it's worth. There are a lot more fantasy games that have multiplayer people can latch onto.(I also know that Baldur's Gate did have multiplayer, but to my knowledge no one ever really played it. Most players I know used the multiplayer just to have a party of player generated characters). With the mod community around Bethesda games there's a very real potential PC Skyrim players to see limited multiplayer (though I have no idea what kind of technical limitations there are).

Oblivion Coop Mod Lan

I'd love to be able to invite a friend or two into a game and go dragon hunting, though a highly structured multiplayer like were going to get in ME3 I do not want for Skyrim.I really hope for this too.I remember people trying to experiment with modding in online multiplayer for oblivion. I wanted to give it a try but I had nobody to play it with (same for skyrim too though.). Well of course not competitive multiplayer.

LandMod

That'd be no fun at all. Here's how it could work.Host is Dovakiin.

Everyone else is not. You'd need the host's IP to connect (perfect for LAN parties or similar whatnot and it would keep out strangers). Then everyone goes about and does whatever they want. It wouldn't play any different than single player (except it may be a good idea to sync discovered locations between players), but you could interact with each other.

I think the new level scaling system would even support this (if it doesn't you would have to split experience between people, but then it starts getting complicated).but they already got something working fine for Fallout 3. Still in progress, but looking good. The Elder Scrolls are single player games.I've been playing since Daggerfall, and both it and Fallout have always been the same.Changing it to local multiplayer might seem good on paper, but splitting the screen detracts from it's immersion, creates issues with teammates wondering off, miles away from the quest point, and/or messing up your missions for $#!+$ and giggles. Online multiplayer would kill what the series is, and essentially just create another MMORPG.I'd rather see it stay as it is, but in the end it's all subjective anyway. From my experience with modding the Gamebryo engine (Morrowind - New Vegas) and based on my assumption that the new engine is an updated version of that, sharing the same basic limitations, I would conclude that multiplayer is almost impossible to be made by mere modders.

And since Bethesda is not going to add it themselves, the chances of seeing MP is Skyrim are pretty slim.I would like a coop function though, sending dragons to Sovngarde with the help of my mates:)If, however, Bethesda decided to add coop to one of their games, they should do so after the release, so that not to hinder the quality of the single player experience. I wouldn't mind paying for an optional, not integral to the enjoyment of the game, feature.

Skyrim Multiplayer Mod

It would be nice this is 2011 after all. I wish they would go the halo ce route MP or not the games still treated as single player that way you don't have to adjust crap. Give host the 'main' and just treat the others as companions.

Oblivion Coop Mod Lang

It honestly shouldn't be too hard to add in.the hell is that suposed to mean?I dont like that attitude at all, it implys that all recent games have ot have multiplayer.becase???its popular???its not a good trend,It means in the era of ubiquitous high speed internet and (especially)in a game as open ended as TES series there is no reason not to include some basic MP functionality. Co-op would have been so easy to implement (barring some technical reason) without hurting the game in the least that its almost disappointing, heck at least make an arena for people to at least tinker with. It would be nice this is 2011 after all.

I wish they would go the halo ce route MP or not the games still treated as single player that way you don't have to adjust crap. Give host the 'main' and just treat the others as companions. It honestly shouldn't be too hard to add in.the hell is that suposed to mean?I dont like that attitude at all, it implys that all recent games have ot have multiplayer.becase???its popular???its not a good trend,It means in the era of ubiquitous high speed internet and (especially)in a game as open ended as TES series there is no reason not to include some basic MP functionality.

Co-op would have been so easy to implement (barring some technical reason) without hurting the game in the least that its almost disappointing, heck at least make an arena for people to at least tinker with.YES there is a reason to NOT have multipalyerelder scrolls and other games are suposed to be fully single player expernecesthe more effort your putting into multi for thease games the more your taking away from single player.and in the end whatever multi that is there is likley tacked on (to be honest i have no Idea if co-op would work but hwy vother? There are other games better suited to co-op)do you want evey game to play like left for dead or borderlands on its own? Mabye it could work in skryim without harming single player the there is no good reason other than 'they can' this I dont think is good enoughyou shouldnt fault agame for NOT having somthing that SHOULD NOT FUCKING BE THERE and was never intended to be there, thats like giving a movie thease days a lower score because it doesnt use CGI.' Oh EVERY movie must make use of CGI.because c'mon people its 2011!' This an interesting idea, but I'm not so sure it's really possible to have such a large scale MMO. This is only the 21st century, not the 23rd century after all.Let's not forget there are a couple of facts that have to be considered.Fact 1: The Elder Scrolls Series is known for having NPC's that can die permanently, with a few exceptions when it comes to characters vital to the main quest. It's part of the fun.Fact 2: Other players are dicks!So while I doubt the appeal of a Massively Multiplayer Elder Scrolls game, perhaps a limited Co-op version will be good.

Farming can be a solo, peaceful activity, a zen ritual or an obsessive march to agricultural perfection. Or you can share the farming life with friends thanks to Stardew Valley multiplayer. It's now easy to play Stardew Valley co-op on Steam or GOG. You don't need any mods to jump into four-player Stardew Valley, but there are some mods that make it even better.Starting a game of Stardew Valley multiplayer is as simple as picking a menu option, so you don't really need a guide for that—but we do have some tips for how best to share a farm with friends.Along with those quick tips, we'll clue you in on the best Stardew Valley multiplayer mods, which will allow you to share a farm with dozens of players instead of four, or even turn your farm into a dedicated server.For more farming help, check out our and list of the best. Stardew Valley multiplayer: Starting a farmFour player co-op in Stardew Valley is the same as singleplayer, but with friends, basically.

One player hosts, and up to three can join them. So no, it's not exactly a true co-op: someone still owns the farm. But you'll soon have plenty of crops to go around, and money is pooled between all players.To get started, just head to the new co-op menu from the title screen.

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